eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science

Pringle, Jamie (2022) eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science.
Files for paper eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science Jamie K. Pringle, Ian G. Stimpson, Adam J. Jeffery, Kristopher D. Wisniewski, Timothy Grossey, Luke Hobson, Vivienne Heaton, Vladimir Zholobenko & Steven L. Rogers Appendices: 3 x mp4 video files (cloud links above. Case study1: Analytical XRF walk-through Case study2: Virtual geophysics walk-through Case study3: Forensic search eGame
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ORCID
Pringle, Jamie
j.k.pringle@keele.ac.uk
UNSPECIFIED
Divisions: Faculty of Natural Sciences > School of Geography, Geology and the Environment
Date: 2022
Date type: Publication
Contact email address: research.openaccess@keele.ac.uk
DOI: 10.21252/4rtz-8639
Depositing User: Scott McGowan
Date Deposited: 02 Feb 2022 11:57
Revision: 11
Last Modified: 27 Feb 2024 09:44

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File:Case study 1 Lab equipment.mp4
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File:case study 3 egame.mp4
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File:case study 2 field equipment.mp4
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File size:188MB
Related Resources
Resource Title:Extended reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science
Resource Type:Publication
Resource Identifier:10.1016/j.scijus.2022.04.004
Identifier Type:DOI
URL:http://doi.org/10.1016/j.scijus.2022.04.004