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eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science
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Pringle, Jamie (2022) eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science.
Files for paper eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science
Jamie K. Pringle, Ian G. Stimpson, Adam J. Jeffery, Kristopher D. Wisniewski, Timothy Grossey, Luke Hobson, Vivienne Heaton, Vladimir Zholobenko & Steven L. Rogers
Appendices: 3 x mp4 video files (cloud links above.
Case study1: Analytical XRF walk-through
Case study2: Virtual geophysics walk-through
Case study3: Forensic search eGame