eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science

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Pringle, Jamie eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science.
Files for paper eXtended Reality (XR) virtual practical and educational eGaming to provide effective immersive environments for learning and teaching in forensic science Jamie K. Pringle, Ian G. Stimpson, Adam J. Jeffery, Kristopher D. Wisniewski, Timothy Grossey, Luke Hobson, Vivienne Heaton, Vladimir Zholobenko & Steven L. Rogers Appendices: 3 x mp4 video files (cloud links above. Case study1: Analytical XRF walk-through Case study2: Virtual geophysics walk-through Case study3: Forensic search eGame
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